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- #include "u8g2.h"
- #include <stdio.h>
-
- u8g2_t u8g2;
- u8g2_t u8g2_bitmap;
- /* width and height must be multipe of 8 */
- #define BITMAP_WIDTH 16
- #define BITMAP_HEIGHT 16
- static unsigned char bitmap_data[BITMAP_WIDTH/8*BITMAP_HEIGHT];
- static void u8g2_draw_pixel_horizontal_xbm(u8g2_t *u8g2, u8g2_uint_t x, u8g2_uint_t y)
- {
- uint16_t offset;
- uint8_t *ptr;
- uint8_t bit_pos, mask;
- bit_pos = x; /* overflow truncate is ok here... */
- bit_pos &= 7; /* ... because only the lowest 3 bits are needed */
- mask = 1;
- mask <<= bit_pos;
- x >>= 3;
- offset = y; /* y might be 8 or 16 bit, but we need 16 bit, so use a 16 bit variable */
- offset *= u8g2->pixel_buf_width/8;
- offset += x;
- ptr = u8g2->tile_buf_ptr;
- ptr += offset;
-
- if ( u8g2->draw_color <= 1 )
- *ptr |= mask;
- if ( u8g2->draw_color != 1 )
- *ptr ^= mask;
-
- }
- /*
- x,y Upper left position of the line within the local buffer (not the display!)
- len length of the line in pixel, len must not be 0
- dir 0: horizontal line (left to right)
- 1: vertical line (top to bottom)
- asumption:
- all clipping done
- */
- void u8g2_ll_hvline_xbm(u8g2_t *u8g2, u8g2_uint_t x, u8g2_uint_t y, u8g2_uint_t len, uint8_t dir)
- {
- if ( dir == 0 )
- {
- do
- {
- u8g2_draw_pixel_horizontal_xbm(u8g2, x, y);
- x++;
- len--;
- } while( len != 0 );
- }
- else
- {
- do
- {
- u8g2_draw_pixel_horizontal_xbm(u8g2, x, y);
- y++;
- len--;
- } while( len != 0 );
- }
- }
- void u8g2_update_dimension_xbm(u8g2_t *u8g2)
- {
- /* do nothing */
- }
- const u8g2_cb_t u8g2_cb_xbm = { u8g2_update_dimension_xbm, u8g2_draw_l90_r0 };
- int main(void)
- {
- int x, y;
- int k;
- int i;
-
- /* setup bitmap */
-
- u8x8_SetupDefaults(u8g2_GetU8x8(&u8g2_bitmap));
- u8g2_SetupBuffer(&u8g2_bitmap, bitmap_data, BITMAP_HEIGHT/8, u8g2_ll_hvline_xbm, &u8g2_cb_xbm);
- u8g2_bitmap.pixel_buf_height = BITMAP_HEIGHT;
- u8g2_bitmap.pixel_buf_width= ((BITMAP_WIDTH+7)/8)*8;
- u8g2_bitmap.pixel_curr_row=0;
- u8g2_bitmap.buf_y0 = 0;
- u8g2_bitmap.buf_y1 = u8g2_bitmap.pixel_buf_height;
-
- u8g2_bitmap.width = u8g2_bitmap.pixel_buf_width;
- u8g2_bitmap.height = u8g2_bitmap.pixel_buf_height;
-
- u8g2_bitmap.user_x0 = 0;
- u8g2_bitmap.user_x1 = u8g2_bitmap.pixel_buf_width;
- u8g2_bitmap.user_y0 = u8g2_bitmap.buf_y0;
- u8g2_bitmap.user_y1 = u8g2_bitmap.buf_y1;
-
- /* draw something into the bitmap */
- /* send buffer is not required, in fact it MUST NOT BE CALLED */
-
- u8g2_DrawLine(&u8g2_bitmap, 0, 0, 15, 15 );
- u8g2_SetFont(&u8g2_bitmap, u8g2_font_6x10_tr);
- u8g2_DrawStr(&u8g2_bitmap, 0, 11, "ABC");
- /* setup target display */
- u8g2_SetupBuffer_SDL_128x64_4(&u8g2, &u8g2_cb_r0);
- u8x8_InitDisplay(u8g2_GetU8x8(&u8g2));
- u8x8_SetPowerSave(u8g2_GetU8x8(&u8g2), 0);
-
- u8g2_SetFont(&u8g2, u8g2_font_6x10_tf);
-
- x = 30;
- y = 31-7;
-
- for(;;)
- {
- #ifdef U8G2_WITH_HVLINE_COUNT
- u8g2.hv_cnt = 0UL;
- #endif /* U8G2_WITH_HVLINE_COUNT */
-
- /*
- u8g2_ClearBuffer(&u8g2);
-
- u8g2_SetFontDirection(&u8g2, 0);
- u8g2_DrawStr(&u8g2, x, y, "ABC");
- u8g2_SetFontDirection(&u8g2, 1);
- u8g2_DrawStr(&u8g2, x, y, "abc");
- u8g2_SetFontDirection(&u8g2, 2);
- u8g2_DrawStr(&u8g2, x, y, "abc");
- u8g2_SetFontDirection(&u8g2, 3);
- u8g2_DrawStr(&u8g2, x, y, "abc");
-
- u8g2_SendBuffer(&u8g2);
- */
-
- u8g2_FirstPage(&u8g2);
- i = 0;
- do
- {
-
- u8g2_DrawXBMP(&u8g2, x, y, BITMAP_WIDTH, BITMAP_HEIGHT, u8g2_bitmap.tile_buf_ptr);
-
- if ( i == 1 )
- {
- u8g2_DrawHVLine(&u8g2, u8g2.user_x0, u8g2.user_y0, 1, 0);
- u8g2_DrawHVLine(&u8g2, u8g2.user_x0, u8g2.user_y1-1, 1, 0);
- u8g2_DrawHVLine(&u8g2, u8g2.user_x1-1, u8g2.user_y1-1, 1, 0);
- u8g2_DrawHVLine(&u8g2, u8g2.user_x1-1, u8g2.user_y0, 1, 0);
- }
-
- i++;
-
- } while( u8g2_NextPage(&u8g2) );
- #ifdef U8G2_WITH_HVLINE_COUNT
- printf("hv cnt: %ld\n", u8g2.hv_cnt);
- #endif /* U8G2_WITH_HVLINE_COUNT */
-
- do
- {
- k = u8g_sdl_get_key();
- } while( k < 0 );
-
- if ( k == 273 ) y -= 1;
- if ( k == 274 ) y += 1;
- if ( k == 276 ) x -= 1;
- if ( k == 275 ) x += 1;
-
- if ( k == 'e' ) y -= 1;
- if ( k == 'x' ) y += 1;
- if ( k == 's' ) x -= 1;
- if ( k == 'd' ) x += 1;
- if ( k == 'q' ) break;
-
- }
-
- //u8x8_Set8x8Font(u8g2_GetU8x8(&u8g2), bdf_font);
- //u8x8_Draw8x8String(u8g2_GetU8x8(&u8g2), 0, 0, "Hello World!");
-
-
-
-
-
-
- return 0;
- }
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