| 12345678910111213141516171819202122232425262728293031323334353637383940 |
- #include "u8g2.h"
- #include <stdio.h>
- /*
- * This example uses the Bitmap device to draw to an in-memory buffer
- * and writes the result to a TGA file. This can for example be used to
- * make screenshots of an application normally running on an Arduino.
- */
- u8g2_t u8g2;
- int main(void)
- {
- u8g2_SetupBitmap(&u8g2, &u8g2_cb_r0, 128, 64);
- u8x8_InitDisplay(u8g2_GetU8x8(&u8g2));
- u8x8_SetPowerSave(u8g2_GetU8x8(&u8g2), 0);
- u8g2_SetFont(&u8g2, u8g2_font_helvB08_tr);
- u8g2_ClearBuffer(&u8g2);
- // Here, you can call other code to actually draw things, such as
- // existing application code to generate a screenshot
- u8g2_DrawStr(&u8g2, 10, 30, "Hello, world!");
- u8g2_SendBuffer(&u8g2);
- u8x8_SaveBitmapTGA(u8g2_GetU8x8(&u8g2), "small.tga");
- // This changes size, but also resets other stuff like font
- u8g2_SetupBitmap(&u8g2, &u8g2_cb_r0, 128, 128);
- u8g2_SetFont(&u8g2, u8g2_font_helvB08_tr);
- u8g2_ClearBuffer(&u8g2);
- // Here, you can call other code to actually draw things, such as
- // existing application code to generate a screenshot
- u8g2_DrawStr(&u8g2, 10, 30, "Hello, world!");
- u8g2_DrawStr(&u8g2, 10, 100, "Hello, larger world!");
- u8g2_SendBuffer(&u8g2);
- u8x8_SaveBitmapTGA(u8g2_GetU8x8(&u8g2), "large.tga");
- return 0;
- }
|