main.c 607 B

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  1. #include "u8x8.h"
  2. u8x8_t u8x8;
  3. int main(void)
  4. {
  5. u8x8_Setup_SDL_128x64(&u8x8);
  6. u8x8_InitDisplay(&u8x8);
  7. u8x8_SetFont(&u8x8, u8x8_font_amstrad_cpc_extended_f);
  8. u8x8_DrawString(&u8x8, 0, 0, "Hello World!");
  9. u8x8_Draw1x2String(&u8x8, 0, 1, "Hello World!");
  10. u8x8_Draw2x2String(&u8x8, 0, 3, "Hello World!");
  11. while( u8g_sdl_get_key() < 0 )
  12. ;
  13. u8x8_ClearDisplay(&u8x8);
  14. u8x8_SetFont(&u8x8, u8x8_font_7x14_1x2_f );
  15. u8x8_Draw1x2String(&u8x8, 0, 0, "Hello World!");
  16. u8x8_Draw2x2String(&u8x8, 0, 4, "Hello World!");
  17. while( u8g_sdl_get_key() < 0 )
  18. ;
  19. return 0;
  20. }