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- /**
- * \file MS_scene_api.h
- *
- * \brief This file defines the Mesh Scene Model Application Interface
- * - includes Data Structures and Methods for both Server and Client.
- */
- /*
- * Copyright (C) 2017. Mindtree Ltd.
- * All rights reserved.
- */
- #ifndef _H_MS_SCENE_API_
- #define _H_MS_SCENE_API_
- /* --------------------------------------------- Header File Inclusion */
- #include "MS_access_api.h"
- /* --------------------------------------------- Global Definitions */
- /**
- * \defgroup scene_module SCENE (Mesh Scene Model)
- * \{
- * This section describes the interfaces & APIs offered by the EtherMind
- * Mesh Scene Model (SCENE) module to the Application.
- */
- /** Scene Event Types */
- /** Scene Event - Store */
- #define MS_SCENE_EVENT_STORE 0x01
- /** Scene Event - Delete */
- #define MS_SCENE_EVENT_DELETE 0x02
- /** Scene Event - Recall Start */
- #define MS_SCENE_EVENT_RECALL_START 0x03
- /** Scene Event - Recall Complete */
- #define MS_SCENE_EVENT_RECALL_COMPLETE 0x04
- /** Scene Event - Recall Immediate */
- #define MS_SCENE_EVENT_RECALL_IMMEDIATE 0x05
- /* --------------------------------------------- Data Types/ Structures */
- /**
- * \defgroup scene_cb Application Callback
- * \{
- * This Section Describes the module Notification Callback interface offered
- * to the application
- */
- /**
- * Scene Server application Asynchronous Notification Callback.
- *
- * Scene Server calls the registered callback to indicate events occurred to the
- * application.
- *
- * \param [in] ctx Context of the message received for a specific model instance.
- * \param [in] msg_raw Uninterpreted/raw received message.
- * \param [in] req_type Requested message type.
- * \param [in] state_params Model specific state parameters.
- * \param [in] ext_params Additional parameters.
- *
- * TODO: Update
- */
- typedef void * (* MS_SCENE_SERVER_CB)
- (
- MS_ACCESS_MODEL_HANDLE * handle,
- UINT8 event_type,
- void * event_param,
- UINT16 event_length,
- void * context
- ) DECL_REENTRANT;
- /**
- * Scene Client application Asynchronous Notification Callback.
- *
- * Scene Client calls the registered callback to indicate events occurred to the
- * application.
- *
- * \param handle Model Handle.
- * \param opcode Opcode.
- * \param data_param Data associated with the event if any or NULL.
- * \param data_len Size of the event data. 0 if event data is NULL.
- */
- typedef API_RESULT (* MS_SCENE_CLIENT_CB)
- (
- MS_ACCESS_MODEL_HANDLE * handle,
- UINT32 opcode,
- UCHAR * data_param,
- UINT16 data_len
- ) DECL_REENTRANT;
- /** \} */
- /**
- * \defgroup scene_structures Structures
- * \{
- */
- /**
- * Scene Recall message parameters.
- */
- typedef struct MS_scene_recall_struct
- {
- /** The number of the scene to be recalled. */
- UINT16 scene_number;
- /** Transaction Identifier */
- UCHAR tid;
- /**
- * Transition Time is a 1-octet value that consists of two fields:
- * - a 2-bit bit field representing the step resolution
- * - a 6-bit bit field representing the number of transition steps.
- *
- * Field | Size (bits) | Description
- * ---------------------------|-------------|----------------
- * Transition Number of Steps | 6 | The number of Steps
- * Transition Step Resolution | 2 | The resolution of the Default Transition
- * | Number of Steps field
- */
- UCHAR transition_time;
- /** Message execution delay in 5 milliseconds steps */
- UCHAR delay;
- /** Flag: To represent if optional Transaction time and Delay fields are valid */
- UCHAR optional_fields_present;
- } MS_SCENE_RECALL_STRUCT;
- /**
- * Scene Status message parameters.
- */
- typedef struct MS_scene_status_struct
- {
- /** Status Code */
- UCHAR status_code;
- /** Scene Number of a current scene. */
- UINT16 current_scene;
- /** Scene Number of a target scene. (Optional) */
- UINT16 target_scene;
- /**
- * Remaining Time is a 1-octet value that consists of two fields:
- * - a 2-bit bit field representing the step resolution
- * - a 6-bit bit field representing the number of transition steps.
- *
- * Field | Size (bits) | Description
- * ---------------------------|-------------|----------------
- * Transition Number of Steps | 6 | The number of Steps
- * Transition Step Resolution | 2 | The resolution of the Default Transition
- * | Number of Steps field
- */
- UCHAR remaining_time;
- /** Flag: To represent if optional fields Target Scene and Remaining Time are valid */
- UCHAR optional_fields_present;
- } MS_SCENE_STATUS_STRUCT;
- /**
- * Scene Register Status message parameters.
- */
- typedef struct MS_scene_register_status_struct
- {
- /** Status Code */
- UCHAR status_code;
- /** Scene Number of a current scene */
- UINT16 current_scene;
- /** A list of scenes stored within an element */
- UCHAR *scenes;
- /** Number of Scenes */
- UINT16 scenes_len;
- } MS_SCENE_REGISTER_STATUS_STRUCT;
- /**
- * Scene Store message parameters.
- */
- typedef struct MS_scene_struct
- {
- /** The number of the scene to be stored. */
- UINT16 scene_number;
- } MS_SCENE_STRUCT;
- /** \} */
- /* --------------------------------------------- Function */
- /**
- * \defgroup scene_api_defs API Definitions
- * \{
- * This section describes the EtherMind Mesh Scene Model APIs.
- */
- /**
- * \defgroup scene_ser_api_defs Scene Server API Definitions
- * \{
- * This section describes the Scene Server APIs.
- */
- /**
- * \brief API to initialize Scene Server model
- *
- * \par Description
- * This is to initialize Scene Server model and to register with Acess layer.
- *
- * \param [in] element_handle
- * Element identifier to be associated with the model instance.
- *
- * \param [in, out] scene_model_handle
- * Model identifier associated with the Scene model instance on successful initialization.
- * After power cycle of an already provisioned node, the model handle will have
- * valid value and the same will be reused for registration.
- *
- * \param [in, out] scene_setup_model_handle
- * Model identifier associated with the Scene Setup model instance on successful initialization.
- * After power cycle of an already provisioned node, the model handle will have
- * valid value and the same will be reused for registration.
- *
- * \param [in] appl_cb Application Callback to be used by the Scene Server.
- *
- * \return API_SUCCESS or an error code indicating reason for failure
- */
- API_RESULT MS_scene_server_init
- (
- /* IN */ MS_ACCESS_ELEMENT_HANDLE element_handle,
- /* INOUT */ MS_ACCESS_MODEL_HANDLE * scene_model_handle,
- /* INOUT */ MS_ACCESS_MODEL_HANDLE * scene_setup_model_handle,
- /* IN */ MS_SCENE_SERVER_CB appl_cb
- );
- /**
- * \brief API to send reply or to update state change
- *
- * \par Description
- * This is to send reply for a request or to inform change in state.
- *
- * \param [in] ctx Context of the message.
- * \param [in] current_state_params Model specific current state parameters.
- * \param [in] target_state_params Model specific target state parameters (NULL: to be ignored).
- * \param [in] remaining_time Time from current state to target state (0: to be ignored).
- * \param [in] ext_params Additional parameters (NULL: to be ignored).
- *
- * \return API_SUCCESS or an error code indicating reason for failure
- */
- API_RESULT MS_scene_server_state_update
- (
- /* IN */ MS_ACCESS_MODEL_REQ_MSG_CONTEXT * ctx,
- /* IN */ MS_ACCESS_MODEL_STATE_PARAMS * current_state_params,
- /* IN */ MS_ACCESS_MODEL_STATE_PARAMS * target_state_params,
- /* IN */ UINT16 remaining_time,
- /* IN */ MS_ACCESS_MODEL_EXT_PARAMS * ext_params
- );
- /** \} */
- /**
- * \defgroup scene_cli_api_defs Scene Client API Definitions
- * \{
- * This section describes the Scene Client APIs.
- */
- /**
- * \brief API to initialize Scene Client model
- *
- * \par Description
- * This is to initialize Scene Client model and to register with Acess layer.
- *
- * \param [in] element_handle
- * Element identifier to be associated with the model instance.
- *
- * \param [in, out] model_handle
- * Model identifier associated with the model instance on successful initialization.
- * After power cycle of an already provisioned node, the model handle will have
- * valid value and the same will be reused for registration.
- *
- * \param [in] appl_cb Application Callback to be used by the Scene Client.
- *
- * \return API_SUCCESS or an error code indicating reason for failure
- */
- API_RESULT MS_scene_client_init
- (
- /* IN */ MS_ACCESS_ELEMENT_HANDLE element_handle,
- /* INOUT */ MS_ACCESS_MODEL_HANDLE * model_handle,
- /* IN */ MS_SCENE_CLIENT_CB appl_cb
- );
- /**
- * \brief API to get Scene client model handle
- *
- * \par Description
- * This is to get the handle of Scene client model.
- *
- * \param [out] model_handle Address of model handle to be filled/returned.
- *
- * \return API_SUCCESS or an error code indicating reason for failure
- */
- API_RESULT MS_scene_client_get_model_handle
- (
- /* OUT */ MS_ACCESS_MODEL_HANDLE * model_handle
- );
- /**
- * \brief API to send acknowledged commands
- *
- * \par Description
- * This is to initialize sending acknowledged commands.
- *
- * \param [in] req_opcode Request Opcode.
- * \param [in] param Parameter associated with Request Opcode.
- * \param [in] rsp_opcode Response Opcode.
- *
- * \return API_SUCCESS or an error code indicating reason for failure
- */
- API_RESULT MS_scene_client_send_reliable_pdu
- (
- /* IN */ UINT32 req_opcode,
- /* IN */ void * param,
- /* IN */ UINT32 rsp_opcode
- );
- /**
- * \brief API to get the current status of a currently active scene of an element.
- *
- * \par Description
- * Scene Get is an acknowledged message used to get the current status of a currently active scene of an element.
- * The response to the Scene Get message is a Scene Status message.
- * There are no parameters for this message.
- *
- * \return API_SUCCESS or an error code indicating reason for failure
- */
- #define MS_scene_get() \
- MS_scene_client_send_reliable_pdu \
- (\
- MS_ACCESS_SCENE_GET_OPCODE,\
- NULL,\
- MS_ACCESS_SCENE_STATUS_OPCODE\
- )
- /**
- * \brief API to ecall the current state of an element.
- *
- * \par Description
- * Scene Recall is an acknowledged message that is used to recall the current state of an element from a previously stored scene.
- * The response to the Scene Recall message is a Scene Status message.
- *
- * \param [in] param Scene Recall message
- *
- * \return API_SUCCESS or an error code indicating reason for failure
- */
- #define MS_scene_recall(param) \
- MS_scene_client_send_reliable_pdu \
- (\
- MS_ACCESS_SCENE_RECALL_OPCODE,\
- param,\
- MS_ACCESS_SCENE_STATUS_OPCODE\
- )
- /**
- * \brief API to ecall the current state of an element.
- *
- * \par Description
- * Scene Recall Unacknowledged is an unacknowledged message used to recall the current state of an element from a previously stored Scene.
- *
- * \param [in] param Scene Recall message
- *
- * \return API_SUCCESS or an error code indicating reason for failure
- */
- #define MS_scene_recall_unacknowledged(param) \
- MS_scene_client_send_reliable_pdu \
- (\
- MS_ACCESS_SCENE_RECALL_UNACKNOWLEDGED_OPCODE,\
- param,\
- 0xFFFFFFFF\
- )
- /**
- * \brief API to get the current status of the Scene Register of an element.
- *
- * \par Description
- * Scene Register Get is an acknowledged message used to get the current status of the Scene Register of an element.
- * The response to the Scene Register Get message is a Scene Register Status message.
- * There are no parameters for this message.
- *
- * \return API_SUCCESS or an error code indicating reason for failure
- */
- #define MS_scene_register_get() \
- MS_scene_client_send_reliable_pdu \
- (\
- MS_ACCESS_SCENE_REGISTER_GET_OPCODE,\
- NULL,\
- MS_ACCESS_SCENE_REGISTER_STATUS_OPCODE\
- )
- /**
- * \brief API to store the current state of an element as a Scene.
- *
- * \par Description
- * Scene Store is an acknowledged message used to store the current state of an element as a Scene, which can be recalled later.
- * The response to the Scene Store message is a Scene Register Status message.
- *
- * \param [in] param Scene Store message
- *
- * \return API_SUCCESS or an error code indicating reason for failure
- */
- #define MS_scene_store(param) \
- MS_scene_client_send_reliable_pdu \
- (\
- MS_ACCESS_SCENE_STORE_OPCODE,\
- param,\
- MS_ACCESS_SCENE_REGISTER_STATUS_OPCODE\
- )
- /**
- * \brief API to store the current state of an element as a Scene.
- *
- * \par Description
- * Scene Store Unacknowledged is an unacknowledged message used to store the current state of an element as a Scene, which can be recalled later.
- *
- * \param [in] param Scene Store message
- *
- * \return API_SUCCESS or an error code indicating reason for failure
- */
- #define MS_scene_store_unacknowledged(param) \
- MS_scene_client_send_reliable_pdu \
- (\
- MS_ACCESS_SCENE_STORE_UNACKNOWLEDGED_OPCODE,\
- param,\
- 0xFFFFFFFF\
- )
- /**
- * \brief API to delete a Scene from the Scene Register state of an element.
- *
- * \par Description
- * Scene Delete is an acknowledged message used to delete a Scene from the Scene Register state of an element.
- * The response to the Scene Delete message is a Scene Register Status message.
- *
- * \param [in] param Scene Delete parameter
- *
- * \return API_SUCCESS or an error code indicating reason for failure
- */
- #define MS_scene_delete(param) \
- MS_scene_client_send_reliable_pdu \
- (\
- MS_ACCESS_SCENE_DELETE_OPCODE,\
- param,\
- MS_ACCESS_SCENE_REGISTER_STATUS_OPCODE\
- )
- /**
- * \brief API to delete a Scene from the Scene Register state of an element.
- *
- * \par Description
- * Scene Delete Unacknowledged is an unacknowledged message used to delete a scene from the Scene Register state of an element.
- *
- * \param [in] param Scene Delete parameter
- *
- * \return API_SUCCESS or an error code indicating reason for failure
- */
- #define MS_scene_delete_unacknowledged(param) \
- MS_scene_client_send_reliable_pdu \
- (\
- MS_ACCESS_SCENE_DELETE_UNACKNOWLEDGED_OPCODE,\
- param,\
- 0xFFFFFFFF\
- )
- /** \} */
- /** \} */
- /** \} */
- #endif /*_H_MS_SCENE_API_ */
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