/**
 * \file MS_model_states.h
 */

/*
 * Copyright (C) 2017. Mindtree Ltd.
 * All rights reserved.
 */

#ifndef _H_MS_MODEL_STATES_
#define _H_MS_MODEL_STATES_


/* --------------------------------------------- Global Definitions */


/* --------------------------------------------- Data Types/ Structures */
/** Model State Type Defines */
#define MS_STATE_GENERIC_ONOFF_T                      0
#define MS_STATE_GENERIC_LEVEL_T                      1
#define MS_STATE_GENERIC_DEFAULT_TRANSITION_TIME_T    2
#define MS_STATE_GENERIC_ONPOWERUP_T                  3
#define MS_STATE_GENERIC_POWER_ACTUAL_T               4
#define MS_STATE_GENERIC_POWER_LAST_T                 5
#define MS_STATE_GENERIC_POWER_DEFAULT_T              6
#define MS_STATE_GENERIC_POWER_RANGE_T                7
#define MS_STATE_GENERIC_POWER_LEVEL_T                8
#define MS_STATE_GENERIC_BATTERY_T                    9
#define MS_STATE_GENERIC_LOCATION_GLOBAL_T            10
#define MS_STATE_GENERIC_LOCATION_LOCAL_T             11
#define MS_STATE_GENERIC_LOCATION_T                   12
#define MS_STATE_GENERIC_USER_PROPERTY_T              13
#define MS_STATE_GENERIC_ADMIN_PROPERTY_T             14
#define MS_STATE_GENERIC_MANUFACTURER_PROPERTY_T      15
#define MS_STATE_GENERIC_PROPERTY_ID_T                16
#define MS_STATE_GENERIC_PROPERTY_IDS_T               17
#define MS_STATE_SENSOR_PROPERTY_ID_T                 18
#define MS_STATE_SENSOR_DESCRIPTOR_T                  19
#define MS_STATE_SENSOR_SETTINGS_T                    20
#define MS_STATE_SENSOR_SETTING_T                     21
#define MS_STATE_SENSOR_CADENCE_T                     22
#define MS_STATE_SENSOR_DATA_PROPERTY_ID_T            23
#define MS_STATE_SENSOR_DATA_T                        24
#define MS_STATE_SENSOR_COLUMN_STATUS_T               25
#define MS_STATE_SENSOR_SERIES_COLUMN_T               26

#define MS_STATE_TIME_T                               27
#define MS_STATE_TIME_ZONE_T                          28
#define MS_STATE_TIME_TAI_UTC_DELTA_T                 29
#define MS_STATE_TIME_ROLE_T                          30
#define MS_STATE_SCENE_NUMBER_T                       31
#define MS_STATE_SCENE_STATUS_T                       32
#define MS_STATE_SCENE_REGISTER_STATUS_T              33
#define MS_STATE_SCHEDULER_SCHEDULES_T                34
#define MS_STATE_SCHEDULER_ENTRY_INDEX_T              35
#define MS_STATE_SCHEDULER_ENTRY_T                    36
#define MS_STATE_LIGHT_LIGHTNESS_LINEAR_T             37
#define MS_STATE_LIGHT_LIGHTNESS_ACTUAL_T             38
#define MS_STATE_LIGHT_LIGHTNESS_LAST_T               39
#define MS_STATE_LIGHT_LIGHTNESS_DEFAULT_T            40
#define MS_STATE_LIGHT_LIGHTNESS_RANGE_T              41
#define MS_STATE_LIGHT_LIGHTNESS_T                    42
#define MS_STATE_LIGHT_CTL_T                          43
#define MS_STATE_LIGHT_CTL_DEFAULT_T                  44
#define MS_STATE_LIGHT_CTL_TEMPERATURE_T              45
#define MS_STATE_LIGHT_CTL_TEMPERATURE_RANGE_T        46
#define MS_STATE_LIGHT_HSL_T                          47
#define MS_STATE_LIGHT_HSL_TARGET_T                   48
#define MS_STATE_LIGHT_HSL_DEFAULT_T                  49
#define MS_STATE_LIGHT_HSL_HUE_T                      50
#define MS_STATE_LIGHT_HSL_SATURATION_T               51
#define MS_STATE_LIGHT_HSL_RANGE_T                    52
#define MS_STATE_LIGHT_XYL_T                          53
#define MS_STATE_LIGHT_XYL_TARGET_T                   54
#define MS_STATE_LIGHT_XYL_DEFAULT_T                  55
#define MS_STATE_LIGHT_XYL_RANGE_T                    56
#define MS_STATE_LIGHT_LC_MODE_T                      57
#define MS_STATE_LIGHT_LC_OM_T                        58
#define MS_STATE_LIGHT_LC_LIGHT_ONOFF_T               59
#define MS_STATE_LIGHT_LC_PROPERTY_ID_T               60
#define MS_STATE_LIGHT_LC_PROPERTY_T                  61

#define MS_STATE_GENERIC_USER_PROPERTY_IDS_T          62
#define MS_STATE_GENERIC_ADMIN_PROPERTY_IDS_T         63
#define MS_STATE_GENERIC_MANUFACTURER_PROPERTY_IDS_T  64
#define MS_STATE_GENERIC_CLIENT_PROPERTY_IDS_T        65

#define MS_STATE_SCENE_STORE_T                        66
#define MS_STATE_SCENE_RECALL_T                       67
#define MS_STATE_SCENE_DELETE_T                       68

#define MS_STATE_DELTA_LEVEL_T                        69
#define MS_STATE_MOVE_LEVEL_T                         70

/* Additional supporting structure type defines */
#define MS_EXT_TID_AND_TRANSITION_STRUCT_T            128
#define MS_EXT_STATUS_STRUCT_T                        129
#define MS_STATE_SENSOR_SERIES_T                      130

/**
 * Generic OnOff state is a Boolean value that represents the state of an
 * element
 */
typedef struct MS_state_generic_onoff_struct
{
    /** Generic On/Off */
    UINT8  onoff;

    /** Target On/Off - Used in response path */
    UINT8  target_onoff;

    /** Last On/Off */
    UINT8  last_onoff;

    /** TID - Used in request path */
    UINT8 tid;

    /**
     * Transition Time - Used in request path.
     * Used as remaining time in response path.
     */
    UINT8 transition_time;

    /** Delay - Used in request path */
    UINT8 delay;

    /** Transition Timer Handle */
    UINT16  transition_time_handle;

} MS_STATE_GENERIC_ONOFF_STRUCT;

/**
 * Generic Level state is a 16-bit signed integer (2-s complement) representing
 * the state of an element
 */
typedef struct MS_state_generic_level_struct
{
    /** Generic Level */
    UINT16  level;

    /** Delta Level */
    UINT32  delta_level;

    /** Move Level */
    UINT16  move_level;

    /* TID - Used in received path */
    UINT8   tid;

    /* Optional */
    /* Transition Time */
    UINT8   transition_time;

    /* Delay */
    UINT8   delay;

    /** Target Level */
    UINT16  target_level;

} MS_STATE_GENERIC_LEVEL_STRUCT;

/**
 * Generic Default Transition Time state determines how long an element shall
 * take to transition from a present state to a new state
 */
typedef struct MS_state_generic_default_transition_time_struct
{
    /** The number of Steps */
    UCHAR  default_transition_number_of_steps;

    /** The resolution of the Default Transition Number of Steps field */
    UCHAR  default_transition_step_resolution;
} MS_STATE_GENERIC_DEFAULT_TRANSITION_TIME_STRUCT;

/**
 * Generic OnPowerUp state is an enumeration representing the behavior of an
 * element when powered up
 */
typedef struct MS_state_generic_onpowerup_struct
{
    /** Generic OnPowerUp */
    UCHAR  onpowerup;
} MS_STATE_GENERIC_ONPOWERUP_STRUCT;

/**
 * Generic Power Actual state determines the linear percentage of the maximum
 * power level of an element, representing a range from 0 percent through 100
 * percent
 */
typedef struct MS_state_generic_power_actual_struct
{
    /** Generic Power Actual */
    UINT16 power_actual;

    /* TID - Used only in request path */
    UINT8  tid;

    /** Generic Power Target - Used only in response path */
    UINT16 power_target;

    /**
     * Transition Time - Used in request path
     * Used as Remaining Time in response path
     */
    UINT8  transition_time;

    /* Delay - Used only in request path */
    UINT8  delay;

    /** Transition Timer Handle */
    UINT16  transition_time_handle;

} MS_STATE_GENERIC_POWER_ACTUAL_STRUCT;

/**
 * Generic Power Last state is a 16-bit value representing a percentage ranging
 * from (1/65535) percent to 100 percent
 */
typedef struct MS_state_generic_power_last_struct
{
    /** Generic Power Last */
    UINT16 power_last;
} MS_STATE_GENERIC_POWER_LAST_STRUCT;

/** Generic Power Default state is a 16-bit value ranging from 0 through 65535 */
typedef struct MS_state_generic_power_default_struct
{
    /** Generic Power Default */
    UINT16 power_default;
} MS_STATE_GENERIC_POWER_DEFAULT_STRUCT;

/**
 * Generic Power Range state determines the minimum and maximum power levels of
 * an element relative to the maximum power level an element can output
 */
typedef struct MS_state_generic_power_range_struct
{
    /** Generic Power Range - Minimum */
    UINT16 power_range_min;

    /** Generic Power Range - Maximum */
    UINT16 power_range_max;

    /** Status - Used only in the response path */
    UINT8  status;

} MS_STATE_GENERIC_POWER_RANGE_STRUCT;

/**
 * Generic Power Level state is a composite state that includes a Generic Power
 * Actual state, a Generic Power Last state, a Generic Power Default state, and
 * a Generic Power Range state
 */
typedef struct MS_state_generic_power_level_struct
{
    /** Generic Power Actual */
    MS_STATE_GENERIC_POWER_ACTUAL_STRUCT  generic_power_actual;

    /** Generic Power Last */
    MS_STATE_GENERIC_POWER_LAST_STRUCT  generic_power_last;

    /** Generic Power Default */
    MS_STATE_GENERIC_POWER_DEFAULT_STRUCT  generic_power_default;

    /** Generic Power Range */
    MS_STATE_GENERIC_POWER_RANGE_STRUCT  generic_power_range;
} MS_STATE_GENERIC_POWER_LEVEL_STRUCT;

/**
 * Generic Battery state is a set of four values representing the state of a
 * battery
 */
typedef struct MS_state_generic_battery_struct
{
    /**
     * Generic Battery Level state is a value ranging from 0 percent through 100
     * percent
     */
    UCHAR  generic_battery_level;

    /**
     * Generic Battery Time to Discharge state is a 24-bit unsigned value ranging
     * from 0 through 0xFFFFFF
     */
    UINT32 generic_battery_time_to_discharge;

    /**
     * Generic Battery Time to Charge state is a 24-bit unsigned value ranging from
     * 0 through 0xFFFFFF
     */
    UINT32 generic_battery_time_to_charge;

    /**
     * Generic Battery Flags state is a concatenation of four 2-bit bit fields:
     * Presence, Indicator, Charging, and Serviceability
     */
    UCHAR  generic_battery_flags;
} MS_STATE_GENERIC_BATTERY_STRUCT;

/** Generic Global Location state defines location information of an element */
typedef struct MS_state_generic_location_global_struct
{
    /** Global Coordinates (Latitude) */
    UINT32 global_latitude;

    /** Global Coordinates (Longitude) */
    UINT32 global_longitude;

    /** Global Altitude */
    UINT16 global_altitude;
} MS_STATE_GENERIC_LOCATION_GLOBAL_STRUCT;

/** Generic Local Location state defines location information of an element */
typedef struct MS_state_generic_location_local_struct
{
    /** Local Coordinates (North) */
    UINT16 local_north;

    /** Local Coordinates (East) */
    UINT16 local_east;

    /** Local Altitude */
    UINT16 local_altitude;

    /** Floor Number */
    UCHAR  floor_number;

    /** Uncertainty */
    UINT16 uncertainty;
} MS_STATE_GENERIC_LOCATION_LOCAL_STRUCT;

/**
 * Generic Location state is a composite state that includes a Generic Location
 * Global state and a Generic Location Local state
 */
typedef struct MS_state_generic_location_struct
{
    /** Global Location */
    MS_STATE_GENERIC_LOCATION_GLOBAL_STRUCT global_location;

    /** Local Location */
    MS_STATE_GENERIC_LOCATION_LOCAL_STRUCT local_location;
} MS_STATE_GENERIC_LOCATION_STRUCT;


/**
 * Generic Property is a state representing a device property of an element.
 * The properties can be one of the following
 * - Manufacturer Properties
 * - Admin Properties
 * - User Properties
 */
typedef struct MS_state_generic_property_struct
{
    /**
     * User Property ID field is a 2-octet Assigned Number value referencing a
     * property
     */
    UINT16 property_id;

    /** Property Type - Manufacturer/Admin/User */
    UINT8  property_type;

    /**
    * User Access field is an enumeration indicating whether the device property
    * can be read or written as a Generic Admin/User Property
    */
    UCHAR  access;

    /** User Property Value field is a conditional field */
    UCHAR * property_value;
    UINT16 property_value_len;

} MS_STATE_GENERIC_PROPERTY_STRUCT;


/** Generic User Property is a state representing a device property of an element */
typedef struct MS_state_generic_user_property_struct
{
    /**
     * User Property ID field is a 2-octet Assigned Number value referencing a
     * device property
     */
    UINT16 property_id;

    /**
     * User Access field is an enumeration indicating whether the device property
     * can be read or written as a Generic User Property
     */
    UCHAR  user_access;

    /** User Property Value field is a conditional field */
    UCHAR * property_value;
    UINT16 property_value_len;
} MS_STATE_GENERIC_USER_PROPERTY_STRUCT;

/**
 * Generic Admin Property is a state representing a device property of an
 * element that can be read or written
 */
typedef struct MS_state_generic_admin_property_struct
{
    /**
     * Admin Property ID field is a 2-octet Assigned Number value referencing a
     * device property
     */
    UINT16 property_id;

    /**
     * Admin User Access field is an enumeration indicating whether the device
     * property can be read or written as a Generic User Property
     */
    UCHAR  user_access;

    /** Admin Property Value field is a conditional field */
    UCHAR * property_value;
    UINT16  property_value_len;
} MS_STATE_GENERIC_ADMIN_PROPERTY_STRUCT;

/**
 * Generic Manufacturer Property is a state representing a device property of an
 * element that is programmed by a manufacturer and can be read
 */
typedef struct MS_state_generic_manufacturer_property_struct
{
    /**
     * Manufacturer Property ID field is a 2-octet Assigned Number value that
     * references a device property
     */
    UINT16 property_id;

    /**
     * Manufacturer User Access field is an enumeration indicating whether or not
     * the device property can be read as a Generic User Property
     */
    UCHAR  user_access;

    /** Manufacturer Property Value field is a conditional field */
    UCHAR * property_value;
    UINT16  property_value_len;
} MS_STATE_GENERIC_MANUFACTURER_PROPERTY_STRUCT;

/**
 * Generic Property ID a read-only state representing a device property that an
 * element supports
 */
typedef struct MS_state_generic_property_id_struct
{
    /**
     * Property ID field is a 2-octet Assigned Number value that references a device
     * property
     */
    UINT16 property_id;
} MS_STATE_GENERIC_PROPERTY_ID_STRUCT;

/**
 * Generic Property IDs a state representing a set of device properties that an
 * element supports
 */
typedef struct MS_state_generic_property_ids_struct
{
    /**
     * Property IDs field is a set of 2-octet Assigned Number value that references
     * a set of device properties
     */
    UINT16 *property_ids;
    UINT16 property_ids_count;
} MS_STATE_GENERIC_PROPERTY_IDS_STRUCT;

/**
 * Sensor Property ID field is a 2-octet value referencing a device property
 * that describes the meaning and the format of data reported by a sensor
 */
typedef struct MS_state_sensor_property_id_struct
{
    /**
     * Sensor Property ID field is a 2-octet value referencing a device property
     * that describes the meaning and the format of data reported by a sensor
     */
    UINT16 property_id;
} MS_STATE_SENSOR_PROPERTY_ID_STRUCT;

/** Sensor Descriptor state represents the attributes describing the sensor data */
typedef struct MS_state_sensor_descriptor_struct
{
    /**
     * Sensor Property ID field is a 2-octet value referencing a device property
     * that describes the meaning and the format of data reported by a sensor
     */
    UINT16 sensor_property_id;

    /**
     * Sensor Positive Tolerance field is a 12-bit value representing the magnitude
     * of a possible positive error associated with the measurements that the sensor
     * is reporting
     */
    UINT16 sensor_positive_tolerance;

    /**
     * Sensor Negative Tolerance field is a 12-bit value representing the magnitude
     * of a possible negative error associated with the measurements that the sensor
     * is reporting
     */
    UINT16 sensor_negative_tolerance;

    /**
     * Sensor Sampling Function field specifies the averaging operation or type of
     * sampling function applied to the measured value
     */
    UCHAR  sensor_sampling_function;

    /**
     * Sensor Measurement Period field specifies a uint8 value n that represents the
     * averaging time span, accumulation time, or measurement period in seconds over
     * which the measurement is taken
     */
    UCHAR  sensor_measurement_period;

    /**
     * measurement reported by a sensor is internally refreshed at the frequency
     * indicated in the Sensor Update Interval field
     */
    UCHAR  sensor_update_interval;

    /** Status - used in response to indicate if other fields to be included */
    UINT8  status;

} MS_STATE_SENSOR_DESCRIPTOR_STRUCT;

/** Sensor Settings state controls parameters of a sensor */
typedef struct MS_state_sensor_settings_struct
{
    /** Property ID of a sensor */
    UINT16 sensor_property_id;

    /** Property ID of a setting within a sensor */
    UINT16 *setting_property_ids;
    UINT16 setting_property_ids_count;

} MS_STATE_SENSOR_SETTINGS_STRUCT;

/** Sensor Setting state controls parameters of a sensor */
typedef struct MS_state_sensor_setting_struct
{
    /** Property ID of a sensor */
    UINT16 sensor_property_id;

    /** Property ID of a setting within a sensor */
    UINT16 sensor_setting_property_id;

    /** Read/Write access rights for the setting */
    UCHAR  sensor_setting_access;

    /** Raw value of a setting within a sensor */
    UCHAR *sensor_setting_raw;
    UINT16 sensor_setting_raw_len;

    /* Status - used in response path */
    UINT8  status;

} MS_STATE_SENSOR_SETTING_STRUCT;

/** Sensor Cadence state controls the cadence of sensor reports */
typedef struct MS_state_sensor_cadence_struct
{
    /** Property ID of a sensor */
    UINT16 sensor_property_id;

    /** Divisor for the Publish Period */
    UCHAR  fast_cadence_period_divisor;

    /** Defines the unit and format of the Status Trigger Delta fields */
    UCHAR  status_trigger_type;

    /** Delta down value that triggers a status message */
    UCHAR *status_trigger_delta_down;
    UINT16 status_trigger_delta_down_len;

    /** Delta up value that triggers a status message */
    UCHAR *status_trigger_delta_up;
    UINT16 status_trigger_delta_up_len;

    /** Minimum interval between two consecutive Status messages */
    UCHAR  status_min_interval;

    /** Low value for the fast cadence range */
    UCHAR *fast_cadence_low;
    UINT16 fast_cadence_low_len;

    /** High value for the fast cadence range */
    UCHAR *fast_cadence_high;
    UINT16 fast_cadence_high_len;

    /** Status - used in response path */
    UINT8  status;

} MS_STATE_SENSOR_CADENCE_STRUCT;

/**
 * The Sensor Data state is a sequence of one or more pairs of Sensor Property
 * ID and Raw Value fields, with each Raw Value field size and representation
 * defined by the characteristics referenced by the Sensor Property ID
 */
typedef struct MS_state_sensor_data_struct
{
    /** ID of the 1st device property of the sensor */
    UINT16 property_id_1;

    /**
     * Raw Value field with a size and representation defined by the 1st device
     * property
     */
    UCHAR *raw_value_1;
    UINT16 raw_value_1_len;

    /** ID of the 2nd device property of the sensor */
    UINT16 property_id_2;

    /**
     * Raw Value field with a size and representation defined by the 2nd device
     * property
     */
    UCHAR *raw_value_2;
    UINT16 raw_value_2_len;

    /** ID of the nth device property of the sensor */
    UINT16 property_id_n;

    /**
     * Raw Value field with a size and representation defined by the nth device
     * property
     */
    UCHAR *raw_value_n;
    UINT16 raw_value_n_len;

    /** Status - used in response path */
    UINT8  status;

} MS_STATE_SENSOR_DATA_STRUCT;

/**
 * Values measured by sensors may be organized as arrays (and represented as
 * series of columns, such as histograms
 */
typedef struct MS_state_sensor_series_column_struct
{
    /** Property describing the data series of the sensor */
    UINT16 sensor_property_id;

    /** Raw value representing the left corner of a column on the X axis */
    UCHAR *sensor_raw_value_x;
    UINT16 sensor_raw_value_x_len;

    /** Raw value representing the width of the column */
    UCHAR *sensor_column_width;
    UINT16 sensor_column_width_len;

    /** Raw value representing the height of the column on the Y axis */
    UCHAR *sensor_raw_value_y;
    UINT16 sensor_raw_value_y_len;

    /** Status - used in response path */
    UINT8  status;

} MS_STATE_SENSOR_SERIES_COLUMN_STRUCT;

/**
 * Mesh defines times based on International Atomic Time (TAI). The base
 * representation of times is the number of seconds after 00:00:00 TAI on
 * 2000-01-01 (that is, 1999-12-31T23:59:28 UTC)
 */
typedef struct MS_state_time_struct
{
    /** Current TAI time in seconds since the epoch. */
    UCHAR  tai_seconds[5];

    /** The sub-second time in units of 1/256s. */
    UCHAR  subsecond;

    /** Estimated uncertainty in 10-millisecond steps. */
    UCHAR  uncertainty;

    /**
     * 0 = No Time Authority. The element does not have a trusted OOB source of
     * time, such as GPS or NTP. 1 = Time Authority. The element has a trusted OOB
     * source of time, such as GPS or NTP or a battery-backed, properly initialized
     * RTC.
     */
    UCHAR  time_authority;

    /** Current difference between TAI and UTC in seconds */
    UINT16 tai_utc_delta;

    /** The local time zone offset in 15-minute increments */
    UCHAR  time_zone_offset;
} MS_STATE_TIME_STRUCT;

/** Time Zone */
typedef struct MS_state_time_zone_struct
{
    /**
     * Current local time zone offset.
     * Meaningful only in 'Time Zone Status' response.
     */
    UCHAR  time_zone_offset_current;

    /** Upcoming local time zone offset. */
    UCHAR  time_zone_offset_new;

    /** Absolute TAI time when the Time Zone Offset will change from Current to New. */
    UCHAR  tai_of_zone_change[5];
} MS_STATE_TIME_ZONE_STRUCT;

/** TAI-UTC Delta */
typedef struct MS_state_time_tai_utc_delta_struct
{
    /**
     * Current difference between TAI and UTC in seconds.
     * Meaningful only in 'TAI-UTC Delta Status' response.
     */
    UINT16 tai_utc_delta_current;

    /** Upcoming difference between TAI and UTC in seconds. */
    UINT16 tai_utc_delta_new;

    /** Always 0b0. Other values are Prohibited. */
    UCHAR  padding;

    /** TAI Seconds time of the upcoming TAI-UTC Delta change */
    UCHAR  tai_of_delta_change[5];
} MS_STATE_TIME_TAI_UTC_DELTA_STRUCT;

/** The Time Role state of an element */
typedef struct MS_state_time_role_struct
{
    /** Time Role */
    UCHAR  role;
} MS_STATE_TIME_ROLE_STRUCT;

/** The state to identify a scene */
typedef struct MS_state_scene_number_struct
{
    /** The number to identify a scene */
    UINT16 number;
} MS_STATE_SCENE_NUMBER_STRUCT;

/** The current status of a currently active scene */
typedef struct MS_state_scene_status_struct
{
    /** Status Code */
    UCHAR  status_code;

    /** Scene Number of a current scene. */
    UINT16 current_scene;

    /** Scene Number of a target scene. */
    UINT16 target_scene;

    /* Remaining Time */
    UINT8  remaining_time;

} MS_STATE_SCENE_STATUS_STRUCT;

/** The current status of scene register */
typedef struct MS_state_scene_register_status_struct
{
    /** Status Code */
    UCHAR  status_code;

    /** Scene Number of a current scene. */
    UINT16 current_scene;

    /** A list of scenes stored within an element */
    UINT16 *scenes;
    UINT16 scenes_count;
} MS_STATE_SCENE_REGISTER_STATUS_STRUCT;

/** The current Schedule Register state of an element. */
typedef struct MS_state_scheduler_schedules_struct
{
    /** Bit field indicating defined Actions in the Schedule Register */
    UINT16 schedules;
} MS_STATE_SCHEDULER_SCHEDULES_STRUCT;

/** The entry index of the Schedule Register state */
typedef struct MS_state_scheduler_entry_index_struct
{
    /** Index of the Schedule Register entry */
    UCHAR  index;
} MS_STATE_SCHEDULER_ENTRY_INDEX_STRUCT;

/** The entry of the Schedule Register state */
typedef struct MS_state_scheduler_entry_struct
{
    /** Index of the Schedule Register entry */
    UCHAR  index;

    /** Scheduled year for the action */
    UCHAR  year;

    /** Scheduled month for the action */
    UINT16 month;

    /** Scheduled day of the month for the action */
    UCHAR  day;

    /** Scheduled hour for the action */
    UCHAR  hour;

    /** Scheduled minute for the action */
    UCHAR  minute;

    /** Scheduled second for the action */
    UCHAR  second;

    /** Schedule days of the week for the action */
    UCHAR  dayofweek;

    /** Action to be performed at the scheduled time */
    UCHAR  action;

    /** Transition time for this action */
    UCHAR  transition_time;

    /** Scene number to be used for some actions */
    UINT16 scene_number;

} MS_STATE_SCHEDULER_ENTRY_STRUCT;

/**
 * Light Lightness Linear state represents the lightness of a light on a linear
 * scale
 */
typedef struct MS_state_light_lightness_linear_struct
{
    /** Light Lightness Linear */
    UINT16 lightness_linear;

    /** Light Lightness Target - Used in response path. */
    UINT16 lightness_target;

    /** TID - Used in request path */
    UINT8  tid;

    /**
    * Transition Time - Used in request path.
    * Used as remaining time in response path.
    */
    UINT8 transition_time;

    /** Delay - Used in request path */
    UINT8  delay;

} MS_STATE_LIGHT_LIGHTNESS_LINEAR_STRUCT;

/**
 * Light Lightness Actual state represents the lightness of a light on a
 * perceptually uniform lightness scale
 */
typedef struct MS_state_light_lightness_actual_struct
{
    /** Light Lightness Actual */
    UINT16 lightness_actual;

    /** Light Lightness Target - Used in response path. */
    UINT16 lightness_target;

    /** TID - Used in request path */
    UINT8  tid;

    /**
     * Transition Time - Used in request path.
     * Used as remaining time in response path.
     */
    UINT8 transition_time;

    /** Delay - Used in request path */
    UINT8  delay;

    /** Transition Timer Handle */
    UINT16  transition_time_handle;

} MS_STATE_LIGHT_LIGHTNESS_ACTUAL_STRUCT;

/**
 * Light Lightness Last state represents the lightness of a light on a
 * perceptually uniform lightness scale
 */
typedef struct MS_state_light_lightness_last_struct
{
    /** Light Lightness Last */
    UINT16 lightness_last;
} MS_STATE_LIGHT_LIGHTNESS_LAST_STRUCT;

/**
 * Light Lightness Default state is a value ranging from 0x0000 to 0xFFFF,
 * representing a default lightness level for the Light Lightness Actual state
 */
typedef struct MS_state_light_lightness_default_struct
{
    /** Light Lightness Default */
    UINT16 lightness_default;
} MS_STATE_LIGHT_LIGHTNESS_DEFAULT_STRUCT;

/**
 * Light Lightness Range state determines the minimum and maximum lightness of
 * an element
 */
typedef struct MS_state_light_lightness_range_struct
{
    /** Light Lightness Range Min */
    UINT16 lightness_range_min;

    /** Light Lightness Range Max */
    UINT16 lightness_range_max;
} MS_STATE_LIGHT_LIGHTNESS_RANGE_STRUCT;

/**
 * Light Lightness state is a composite state that includes the Light Lightness
 * Linear, the Light Lightness Actual, the Light Lightness Last, and the Light
 * Lightness Default states
 */
typedef struct MS_state_light_lightness_struct
{
    /**
     * Light Lightness Linear state represents the lightness of a light on a linear
     * scale
     */
    MS_STATE_LIGHT_LIGHTNESS_LINEAR_STRUCT  light_lightness_linear;

    /**
     * Light Lightness Actual state represents the lightness of a light on a
     * perceptually uniform lightness scale
     */
    MS_STATE_LIGHT_LIGHTNESS_ACTUAL_STRUCT  light_lightness_actual;

    /**
     * Light Lightness Last state represents the lightness of a light on a
     * perceptually uniform lightness scale
     */
    MS_STATE_LIGHT_LIGHTNESS_LAST_STRUCT  light_lightness_last;

    /**
     * Light Lightness Default state is a value ranging from 0x0000 to 0xFFFF,
     * representing a default lightness level for the Light Lightness Actual state
     */
    MS_STATE_LIGHT_LIGHTNESS_DEFAULT_STRUCT  light_lightness_default;

    /**
     * Light Lightness Range state.
     */
    MS_STATE_LIGHT_LIGHTNESS_RANGE_STRUCT    light_lightness_range;

    /** Status field used only for the Range Status */
    UINT8                                    range_status;

} MS_STATE_LIGHT_LIGHTNESS_STRUCT;

/**
 * Light CTL state is a composite state that includes the Light CTL Lightness,
 * the Light CTL Temperature and the Light CTL Delta UV states
 */
typedef struct MS_state_light_ctl_struct
{
    /** Light CTL Lightness */
    UINT16 ctl_lightness;

    /** Target Light CTL Lightness - Used in response path */
    UINT16 target_ctl_lightness;

    /** Light CTL Temperature */
    UINT16 ctl_temperature;

    /** Terget Light CTL Temperature - Used in response path */
    UINT16 target_ctl_temperature;

    /** Light CTL Delta UV */
    UINT16 ctl_delta_uv;

    /** TID - Used in request path */
    UINT8  tid;

    /**
     * Transition Time - Used in request path.
     * Used as remaining time in response path.
     */
    UINT8 transition_time;

    /** Delay - Used in request path */
    UINT8  delay;

} MS_STATE_LIGHT_CTL_STRUCT;

/**
 * Light CTL Default state is a composite state that includes the Light CTL
 * Lightness, the Light CTL Temperature and the Light CTL Delta UV states
 */
typedef struct MS_state_light_ctl_default_struct
{
    /** Light CTL Lightness */
    UINT16 ctl_lightness;

    /** Light CTL Temperature */
    UINT16 ctl_temperature;

    /** Light CTL Delta UV */
    UINT16 ctl_delta_uv;
} MS_STATE_LIGHT_CTL_DEFAULT_STRUCT;

/**
 * Light CTL Temperature state is a composite state that includes the Light CTL
 * Temperature and the Light CTL Delta UV states
 */
typedef struct MS_state_light_ctl_temperature_struct
{
    /** Light CTL Temperature */
    UINT16 ctl_temperature;

    /** Target Light CTL Temperature - Used in response path */
    UINT16 target_ctl_temperature;

    /** Light CTL Delta UV */
    UINT16 ctl_delta_uv;

    /** Target Light CTL Delta UV - Used in response path */
    UINT16 target_ctl_delta_uv;

    /** TID - Used in request path */
    UINT8  tid;

    /**
     * Transition Time - Used in request path.
     * Used as remaining time in response path.
     */
    UINT8 transition_time;

    /** Delay - Used in request path */
    UINT8  delay;

} MS_STATE_LIGHT_CTL_TEMPERATURE_STRUCT;

/**
 * Light CTL Temperature Range state determines the minimum and maximum color
 * temperatures of tunable white light an element is capable of emitting
 */
typedef struct MS_state_light_ctl_temperature_range_struct
{
    /** CTL Temperature Range Min */
    UINT16 ctl_temperature_range_min;

    /** CTL Temperature Range Max */
    UINT16 ctl_temperature_range_max;

    /** Status - Used in response path */
    UINT8  status;

} MS_STATE_LIGHT_CTL_TEMPERATURE_RANGE_STRUCT;

/**
 * Light HSL state is a composite state that includes the Light HSL Lighness,
 * the Light HSL Hue and the Light HSL Saturation states
 */
typedef struct MS_state_light_hsl_struct
{
    /** The perceived lightness of a light emitted by the element */
    UINT16 hsl_lightness;

    /** Target Perceived lightness - used in the response path */
    UINT16 target_hsl_lightness;

    /** The 16-bit value representing the hue */
    UINT16 hsl_hue;

    /** Target hue - used in the response path */
    UINT16 target_hsl_hue;

    /** The saturation of a color light */
    UINT16 hsl_saturation;

    /** Target saturation - used in the response path */
    UINT16 target_hsl_saturation;

    /** TID - Used in request path */
    UINT8  tid;

    /**
    * Transition Time - Used in request path.
    * Used as remaining time in response path.
    */
    UINT8 transition_time;

    /** Delay - Used in request path */
    UINT8  delay;

    /** Transition Timer Handle */
    UINT16  transition_time_handle;

} MS_STATE_LIGHT_HSL_STRUCT;

/**
 * Light HSL Target state is a composite state that includes the Light HSL
 * Lighness, the Light HSL Hue and the Light HSL Saturation states
 */
typedef struct MS_state_light_hsl_target_struct
{
    /** The perceived lightness of a light emitted by the element */
    UINT16 hsl_lightness;

    /** The 16-bit value representing the hue */
    UINT16 hsl_hue;

    /** The saturation of a color light */
    UINT16 hsl_saturation;
} MS_STATE_LIGHT_HSL_TARGET_STRUCT;

/**
 * Light HSL Default state is a composite state that includes the Light HSL
 * Lighness, the Light HSL Hue and the Light HSL Saturation states
 */
typedef struct MS_state_light_hsl_default_struct
{
    /** The perceived lightness of a light emitted by the element */
    UINT16 hsl_lightness;

    /** The 16-bit value representing the hue */
    UINT16 hsl_hue;

    /** The saturation of a color light */
    UINT16 hsl_saturation;
} MS_STATE_LIGHT_HSL_DEFAULT_STRUCT;

/** Light HSL Hue */
typedef struct MS_state_light_hsl_hue_struct
{
    /** The 16-bit value representing the hue */
    UINT16 hsl_hue;
} MS_STATE_LIGHT_HSL_HUE_STRUCT;

/** Light HSL Saturation */
typedef struct MS_state_light_hsl_saturation_struct
{
    /** The saturation of a color light */
    UINT16 hsl_saturation;
} MS_STATE_LIGHT_HSL_SATURATION_STRUCT;

/**
 * Light HSL Range state is a composite state that includes Minimum and Maximum
 * of the Light HSL Hue and the Light HSL Saturation states
 */
typedef struct MS_state_light_hsl_range_struct
{
    /** The value of the Hue Range Min field of the Light HSL Hue Range state */
    UINT16 hue_range_min;

    /** The value of the Hue Range Max field of the Light HSL Hue Range state */
    UINT16 hue_range_max;

    /**
     * The value of the Saturation Range Min field of the Light HSL Saturation Range
     * state
     */
    UINT16 saturation_range_min;

    /**
     * The value of the Saturation Range Max field of the Light HSL Saturation Range
     * state
     */
    UINT16 saturation_range_max;

    /** Status - Used only in response path */
    UINT8  status;

} MS_STATE_LIGHT_HSL_RANGE_STRUCT;

/**
 * Light xyL state is a composite state that includes the xyL Lightness, the
 * Light xyL x and the Light xyL y states
 */
typedef struct MS_state_light_xyl_struct
{
    /** The perceived lightness of a light emitted by the element */
    UINT16 xyl_lightness;

    /** Target perceived lightness - used in response path */
    UINT16 target_xyl_lightness;

    /** The 16-bit value representing the x coordinate of a CIE1931 color light */
    UINT16 xyl_x;

    /** Target x coordinate - used in response path */
    UINT16 target_xyl_x;

    /** The 16-bit value representing the y coordinate of a CIE1931 color light */
    UINT16 xyl_y;

    /** Target y coordinate - used in response path */
    UINT16 target_xyl_y;

    /** TID - Used in request path */
    UINT8  tid;

    /**
    * Transition Time - Used in request path.
    * Used as remaining time in response path.
    */
    UINT8 transition_time;

    /** Delay - Used in request path */
    UINT8  delay;

    /** Transition Timer Handle */
    UINT16  transition_time_handle;

} MS_STATE_LIGHT_XYL_STRUCT;

/**
 * Light xyL target state is a composite state that includes the xyL Lightness,
 * the Light xyL x and the Light xyL y states
 */
typedef struct MS_state_light_xyl_target_struct
{
    /** The perceived lightness of a light emitted by the element */
    UINT16 xyl_lightness;

    /** The 16-bit value representing the x coordinate of a CIE1931 color light */
    UINT16 xyl_x;

    /** The 16-bit value representing the y coordinate of a CIE1931 color light */
    UINT16 xyl_y;
} MS_STATE_LIGHT_XYL_TARGET_STRUCT;

/**
 * Light xyL default state is a composite state that includes the xyL Lightness,
 * the Light xyL x and the Light xyL y states
 */
typedef struct MS_state_light_xyl_default_struct
{
    /** The perceived lightness of a light emitted by the element */
    UINT16 xyl_lightness;

    /** The 16-bit value representing the x coordinate of a CIE1931 color light */
    UINT16 xyl_x;

    /** The 16-bit value representing the y coordinate of a CIE1931 color light */
    UINT16 xyl_y;
} MS_STATE_LIGHT_XYL_DEFAULT_STRUCT;

/**
 * Light xyL Range state determines the minimum and maximum values of the Light
 * xyL x and syL y state of an element
 */
typedef struct MS_state_light_xyl_range_struct
{
    /** The minimum value of a Light xyL x state of an element */
    UINT16 xyl_x_range_min;

    /** The maximum value of a Light xyL x state of an element */
    UINT16 xyl_x_range_max;

    /** The minimum  value of a Light xyL y state of an element */
    UINT16 xyl_y_range_min;

    /** The maximum  value of a Light xyL y state of an element */
    UINT16 xyl_y_range_max;

    /** Status - Used in the response path */
    UINT8  status;

} MS_STATE_LIGHT_XYL_RANGE_STRUCT;

/** Light LC Mode state */
typedef struct MS_state_light_lc_mode_struct
{
    /** Light LC Mode state - present */
    UCHAR  present_mode;

    /** Light LC Mode state - target */
    UCHAR  target_mode;

} MS_STATE_LIGHT_LC_MODE_STRUCT;

/** Light LC Occupancy Mode state */
typedef struct MS_state_light_lc_om_struct
{
    /** Light LC Occupancy Mode state - present */
    UCHAR  present_mode;

    /** Light LC Occupancy Mode state - target */
    UCHAR  target_mode;

} MS_STATE_LIGHT_LC_OM_STRUCT;

/** Light LC Light OnOff State */
typedef struct MS_state_light_lc_light_onoff_struct
{
    /** Light LC Light OnOff State */
    UCHAR  present_light_onoff;

    /** Light LC Light OnOff State */
    UCHAR  target_light_onoff;

    /** TID - Used in request path */
    UINT8  tid;

    /**
     * Transition Time - Used in request path.
     * Used as remaining time in response path.
     */
    UINT8 transition_time;

    /** Delay - Used in request path */
    UINT8  delay;

} MS_STATE_LIGHT_LC_LIGHT_ONOFF_STRUCT;

/** Property ID identifying a Light LC Property */
typedef struct MS_state_light_lc_property_id_struct
{
    /** Property ID identifying a Light LC Property */
    UINT16 property_id;
} MS_STATE_LIGHT_LC_PROPERTY_ID_STRUCT;

/** Light LC Property state */
typedef struct MS_state_light_lc_property_struct
{
    /** Property ID identifying a Light LC Property */
    UINT16 property_id;

    /** Raw value for the Light LC Property */
    UCHAR *property_value;
    UINT16 property_value_len;
} MS_STATE_LIGHT_LC_PROPERTY_STRUCT;


/* Additional supporting structure defines */

/**
 * TID and Transition is a structure which contains Transaction ID (TID) as mandatory field.
 * Other two fields, Transition Time and Delay are optional.
 *
 * TID field is a transaction identifier indicating whether the message is a new message or
 * a retransmission of a previously sent message.
 *
 * If present, the Transition Time field identifies the time that an element will take
 * to transition to the target state from the present state.
 *
 * The Delay field shall be present when the Transition Time field is present.
 * It identifies the message execution delay, representing a time interval between receiving
 * the message by a model and executing the associated model behaviors.
 */
typedef struct MS_ext_tid_and_transition_struct
{
    UCHAR  tid;
    UCHAR  transition_time;
    UCHAR  delay;
    UCHAR  optional_fields_present;

} MS_EXT_TID_AND_TRANSITION_STRUCT;

/**
 * The Status Code field identifies the Status Code for the last operation.
 */
typedef struct MS_ext_status_struct
{
    UCHAR  status;

} MS_EXT_STATUS_STRUCT;

/* State Transition data structure */
typedef struct _MS_ACCESS_STATE_TRANSITION_TYPE
{
    /* Transition Timer */
    EM_timer_handle  transition_timer_handle;

    /* Transition State. Initial/delay/transition */
    UINT8 transition_state;

    /* Delay */
    UINT8 delay;

    /* Transition Time */
    UINT8 transition_time;

    /* Transition Start Callback */
    void (* transition_start_cb)(void *);

    /* Transition Complete Callback */
    void (* transition_complete_cb)(void *);

    /* Blob/Context */
    void * blob;

}MS_ACCESS_STATE_TRANSITION_TYPE;

/* --------------------------------------------- Function */
#endif /*_H_MS_MODEL_STATES_ */